Smash Bros 4 Sound Effects

 

GameCube - Super Smash Bros. Melee - The #1 source for video game sounds on the internet! GameCube - Super Smash Bros. Melee - The Sounds Resource.

Not sure why other people are complaining, the title's clear. I was looking for this and got what I wanted.Things to add:-images for each character-64: the sounds characters make after you select them and as seperate buttons(Luigi: Hoo! Etc)-/ same thing for Brawl with the wiimote sounds-the echo effect in the Brawl voices (if the clips exist or it was just applied in-game somehow)-alternates/languages for Brawl and Wii U/3DS-DLC voices for Smash 4(not sure if you can just update this or would have to make a new post).Wii U/3DS doesn't stop previous clip when you click another oneMinor things to improve but overall great, thanks! If only I could use it on my iPad. Darn Apple and Flash.

Effects

. ‎ English. ‎. ‎Super Smash Bros.Also known as: Nintendo All-Star! Dairantou Smash Brothers (JP)Developer:Publisher:Platforms:,Released in JP: January 21, 1999Released in US: April 26, 1999Released in EU: November 19, 1999Released in AU: 2000Released in CN: November 15, 2005This game has unused areas.This game has hidden development-related text.This game has unused graphics.This game has unused music.This game has unused sounds.This game has debugging material.This game has a hidden sound test.This game has regional differences.

800A4D09 0009Contains three platforms whose ledges can be grabbed that float in a pyramid pattern above the main platform, that is not solid when interacted with from below. In the background stands a tree, two yellow cylindrical structures from the Kirby series, and patches of flowers; all three of these objects are otherwise unused. All textures except the upper, left and right parts of the floating wooden platforms and background are different than those used in Dream Land, and are also otherwise unused. Player 3 and 2 spawns in the left and right platform respectively and Player 4 and 1 spawns in the ground, below them respectively. The floating platform that appears after a KO may spawn at the ground, in the middle of the main platform, below the left platform, or below the right platform, slightly above the ground. Items never appear on this stage.

Smash Bros 4 Demo

Sound

Appropriately called 'Small' in the. 800A4D09 000AFeatures five wooden platforms, the smallest of which moves diagonally downward-left and upward-right, and two which move to the left and right above another platform; a textureless, irregularly-shaped platform; and an invisible platform above the stage. Only the main platform and the one above the middle of the stage are not solid when interacted with from below. It contains the same unused objects and textures as the stage above, and one of the patches of flowers moves to the left and right. Player 3 spawns in the floating platform in front of the tree, Player 1 spawns below it, Player 2 spawns at the right of Player 1, and Player 4 spawns between the moving wooden platforms. Like Test Stage 1, the floating platform that appears after a KO spawns at the ground, in the middle of the main platform.

Called 'New' in the battle debug menu. JapanUSAEuropeAustraliaiQue810F00D0 3C03810F00D2 0800810DEF58 3C02810DEF5A 0800810F084C 3C18810F084E 08 3C0F810F09EFE48 3C0F810EFE4A 0800810F24B0 3C03810F24B2 0800810E10D8 3C02810E10DA 0800810F2C2C 3C18810F2C2E 0800810F2D20 3C0F810F2DF2228 3C0F810F222A 0800810FB100 3C03810FB1E9D5C 3C02810E9D5E 0800810FB87C 3C18810FB87E 0800810FB970 3C0F810FB9FAE78 3C0F810FAE7A 0800810F2CC0 3C03810F2CC2 0800810E183C 3C02810E183E 0800810F343C 3C18810F343E 08 3C0F810F35F2A38 3C0F810F2A3A 08 3C 0800810F1B8C 3C02810F1B8E 0800810F378C 3C18810F378E 08 3C0F810F38F2D88 3C0F810F2D8A 0800. Unused AnimationsAll Fighting Polygon Team members, Giant Donkey Kong and Metal Mario can enter the Warp Pipe in Mushroom Kingdom, but they can't normally do that since they never appear in this stage.

Hence, they have unused animations for entering it, and exiting horizontally and vertically that are identical to those of the respective characters they are a 'clone' of.Unused DeathEach character has a death animation that is functional but completely unused. It could have been originally used for players getting eaten by Piranha Plants in Mushroom Kingdom or perhaps for at one point sinking into Planet Zebes' lava, but it's still unknown what it was supposed to be used for at this time.

Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.A short fanfare. It can be played in the system debug menu as BGM no. 11.Final Smash ConceptsAccording to the game's director, Masahiro Sakurai, Final Smashes were intended to have been included since this game, but this idea never ended up happening. Final Smashes were later introduced in. Sounds are the only remaining leftovers, and a few of them are used unaltered in Brawl, albeit with audio filters applied in real-time. All of these can be played in the system debug menu, although certain clips are exclusive to the Japanese version.CharacterSound(s)FGM(s)DescriptionKirby.

Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.332Only present in the Japanese version, Removed in the localized versions for Unknown reasons, 'Blue Falcon!' It was re-recorded for Melee, who also kept this as an unused sound, and finally used in Brawl as a part of his Final Smash. It may also have been intended for his animation of entering the stage, when he exits the Blue Falcon. This remained undiscovered for 17 years.Ness. Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.566567568Two sounds of Jigglypuff crying 'Jiggly!' And one of it making a grunt. They returned in Melee, and in Brawl except for FGM no.

Present in the Sound Test as Voice no. 145, 146 and 147. Despite being unused. That are also unused.Not only do playable characters have unused voices, but the announcer does too.SpeechSound EffectFGMNotes'Bonus stage'. Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.451Present in the Japanese version, where it is always referred to its name in that region, Purin. It sounds very similar to the announcement used in international versions, only slightly higher-pitched, and it shows the developers were fully aware of the possibility of the game being localized.A few random sound effects are also rendered unused throughout the whole game.Sound EffectFGMNotes.

Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.671A sound very similar to the one heard when a player touches a Poison Mushroom in Melee.Crash DebuggerThis game has a crash debugger. To open it, crash the game in some way, then enter this button code:. Z + R + L. D-Up + C-Up. A + D-Left. B + D-Right. D-Down + C-DownThe crash debugger consists of three pages, press Z + R + L to scroll through them.

Smash

The first page displays the type of crash and the registers, the second page displays a stack trace and the third page displays different contents depending on the type of crash.The same crash debugger can also be found in and, both of which were also developed by HAL. (Source: fkualol) Oddities Developer OversightsThere are two hitboxes for Samus and Luigi that never spawn in-game due to developer oversights involving frame timers. Luigi's dash attack has a final hit that is intended to spawn on his head, but never does due to the wrong type of frame timer being used. Samus's up air also has a final hit that does slightly more damage and hitstun, but doesn't spawn due to a complete lack of a frame timer altogether.The seriesNintendo 64Super Smash Bros.GameCubeWiiNintendo 3DSWii UNintendo Switch.