Skyrim Shrine To Peryite

 

So, im playing a good character. And i didnt think any of the daedra quests would be possible to complete without a bit of evilness.I would usually save before i tackle one. And if it has the slightest bit of 'evilness', id stop and reload my save and move on.So i found the shrine, and began to do this quest.As im playing through it, it dawns on me that, in actuality, im doing sort of a good deed.I mean, granted, im being a puppet for a daedra prince. But the task im doing is cleansing the world of the afflicted and a twisted mage.

May 27, 2018  About this mod. Gives the Daedric Shrine locations in the world of Skyrim functioning shrines, providing Divine Blessings from the Daedric Gods that did not offer them before, as well as adding additional content throughout the various shrine locations to increase immersion. Once you’re back on the world map, head back to the Shrine of Peryite. Go and commune with Peryite once more and he will be pleased, giving you the artifact 'Spellbreaker' for your service. Spellbreaker is an EXCEPTIONAL shield for you melee players, it creates a ward that protects against spells for up to 50 points when you use it!

And, yeah peryite will eventually find someone else to become that twisted mage and start this afflicted crap all over again, but for now, isnt it good that im removing this current afflicted infestation?Anyone else feel this way? Id like to hear some of your thoughts.Thanks.Posts: 3517 Joined: Tue Jun 13, 2006 1:57 am. Unless you're doing something for Mehrunes Dagon, Molag Bal, and possibly Namira, Boethia, Sheogorath, Nocturne, Hermanious Mora, and Mephala, you can't say you're doing 'bad' by followind the orders of a Daedric Prince. They, like the Aedra (AKA gods) are well above mortal ideas of good and evil; most actions will be on the neutral side of things. Mehrunes Dagon and Molag Bal however are pretty bad even when considering they're following a morality system not based on good or evil as we understand it. Prince of Destruction and King of censored are titles for them, after all. The rest aren't neccissarily bad or evil, but are known to send people on missions that can be morally questionable.Posts: 3449 Joined: Wed Oct 31, 2007 12:38 pm.

It's easy to put a positive spin on 'The only cure'. The afflicted are tormented, if you sneak your way up to some of them, they talk about their misery and how some only wish they could leave (but of course they'll still spit goo at you on sight). You also get to kill the guy responsible for spreading the disease. And honestly, who is Peryite going to send to kill you? Not sure about anyone else but I'm a level 67 arch-mage/werewolf/harbinger/master thief/master assassin with all my shouts unlocked+maxed out with full daedric gear and almost top level enchants and potions.He's pretty screwed if I tell him to piss off when the orders come, if they ever do in DLC.Posts: 3506 Joined: Mon Dec 11, 2006 7:56 am. Unless you're doing something for Mehrunes Dagon, Molag Bal, and possibly Namira, Boethia, Sheogorath, Nocturne, Hermanious Mora, and Mephala, you can't say you're doing 'bad' by followind the orders of a Daedric Prince. They, like the Aedra (AKA gods) are well above mortal ideas of good and evil; most actions will be on the neutral side of things.

Mehrunes Dagon and Molag Bal however are pretty bad even when considering they're following a morality system not based on good or evil as we understand it. Prince of Destruction and King of censored are titles for them, after all. The rest aren't neccissarily bad or evil, but are known to send people on missions that can be morally questionable.I wouldant say Sheogoraths actions are BAD, Mad?, Yes but not BAD, In Skyrim the quest is cureing The Guys 'Madness' which isint THAT Bad.Posts: 3518 Joined: Wed Aug 23, 2006 6:56 pm. It's easy to put a positive spin on 'The only cure'. The afflicted are tormented, if you sneak your way up to some of them, they talk about their misery and how some only wish they could leave (but of course they'll still spit goo at you on sight). You also get to kill the guy responsible for spreading the disease. And honestly, who is Peryite going to send to kill you?

Not sure about anyone else but I'm a level 67 arch-mage/werewolf/harbinger/master thief/master assassin with all my shouts unlocked+maxed out with full daedric gear and almost top level enchants and potions.He's pretty screwed if I tell him to piss off when the orders come, if they ever do in DLC.About Daedric gears, what is your armor rating (4 pieces) without shield? And what about your daedric weapons at level 67?Posts: 3443 Joined: Thu Jun 15, 2006 8:19 pm. About Daedric gears, what is your armor rating (4 pieces) without shield? And what about your daedric weapons at level 67?Don't have the full armor rating in front of me but all 4 pieces are legendary with the heavy armor bonus perk +25% and +20% from juggernaut (only one perk on it). So about:+56 armor boots+56 armor gauntlets+108 armor plate+71 armor helmetI use Daedric sword (legendary) with Maximum one handed perks, +40% ring, +40% necklace, and +40% gauntlets. It's around 250 damage without enchantment effects.Posts: 3456 Joined: Wed Feb 14, 2007 9:57 pm. Don't have the full armor rating in front of me but all 4 pieces are legendary with the heavy armor bonus perk +25% and +20% from juggernaut (only one perk on it).

So about:+56 armor boots+56 armor gauntlets+108 armor plate+71 armor helmetI use Daedric sword (legendary) with Maximum one handed perks, +40% ring, +40% necklace, and +40% gauntlets. It's around 250 damage without enchantment effects.Pretty good.At level 70 I still remain with my Glass (light) ArmorBoots 342 Increase Stamina 74 pts. 56%Gauntlets 342 Increase Magicka 74 pts. Light Armor 29 pts.Armor 768 Increase Health 74 pts. Health regen.

37% fasterHelmet 369 Increase Magicka 74 pts. Magicka regen.

74% faster.But I changed my weapons from Glass into DaedricSword 202 Burns 36 pts. For 43 ptsWar Axe 205 Silent moons burn 36 pts. Paralyze 5 secsDagger 193 If dies 18 secs fills soul gem. Burns 10 pts. Paralize 5 secsBut I have a Daedric shield 222 Increase Fire resist 54%.

Frost resist 54%. I also still use Spellbreaker against tough Necromancers.I have a Daedric Armor set as well as a Light and Heavy Dragon Armor set but they are in a cupboard as I'm still happy wearing Glass. It's so nice like emerald and gold.Posts: 3536 Joined: Wed Aug 23, 2006 12:53 pm.

So, Orchendor is in the Bthardamz Arcanex. He’s pretty powerful, apparently. If you stand by Kesh the Clean and look west, you can see it. So, head down the mountain and climb the stone steps to the pavilion. Some stand guard. The Afflicted warriors are supposed to be strong, but have weak constitutions.

You can get infected by fighting them, so bring some Cure Disease potions. Head from the pavilion into the entrance and down the steps with the blade trap in the middle. Turn them on with the first golden level you see and off with the second one, blocked by spears if you want. I think the exit is by the second lever. This gives you access into the Bthardamz Upper District. Go down the ramped passage and around the corner to the right (north). You can either open the Novice gate or around two sleeping areas with Afflicted.

PeryitePeryite

Skyrim Shrine To Peryite Location

Continue past a storage room and down another slope into a large piston chamber where the Afflicted hang out to breathe in the weird vapor. Defeat or sneak around them, leading you to the Bthardamz Upper District Courtyard. Amid all the pipes and stonework is this bubbly green ooze. Fight enemies, then climb the stairs to the balcony and switch the lever. Spears retract from a pathway, allowing you to leave by the stone path. Open the gold door and head into the west passage. This activates Dwarven spheres.

Take the sloping corridor to your right, or the South, with the blade trap. Journey down a cobblestone street to a carved stone arch opening. Slay the Afflicted guards and go into the Bthardamz Workshop. Move around the pipes checking for sleeping quarters. The second bedroom has a note that reveals were Orchendor is (the Bthardamz Arcanex).

Keep going along the greenish corridors to a stairwell where you find some Dwarven Spiders. The staircase brings you into the Upper District again.

You can look over the maze and open a small chest here. If you drop down from the southeast side, you can save yourself from walking. If not, you can return to the workshop and head south into a steam pipe room with Afflicted and a second entrance into the Upper District. Once there, head SE toward stone steps. You can loot the balcony and the Dwelling if you want.

The stairs continue around the SW. When you go up the last stone ramps, you get a nice view of where you came from, and a corridor leading into the lower district. Orchendor doesn’t have much to say and attacks immediately. Take out the wasted forty minutes of your life on him.

While fighting him, you can use the gap in the wall or the stairs behind him to hide or fire from. Watch out for Orchendor’s teleportation and any Dwarven foes you didn’t kill (because they will follow you into this fight). Search Orchendor’s body for a key to an elevator out of the extensive ruins.

Report Orchendor’s death to Peryite, who rewards you will Spellbreaker (the magic-eating shield of fiery doom). After you finish the quest, there’s a chance of the World Encounter: The Afflicted vs. You where a few Afflicted will attack you somewhere.