Fallout 4 Cbbe Mods
Author notesPreset XML files created using BodySlide are free for you to use. BodySlide: Fixed low weight checkbox of zaps not applying to batch builds.- BodySlide: Prevent progress bar lockups during batch build.- Outfit Studio: Added a pivot mode that shows a point that can be moved and makes it the center of mesh operations like rotation and scale.- Outfit Studio: Added mirroring of meshes on the XYZ axis.- Outfit Studio: Added 'Add Project' feature that merges shapes and slider data into the current project.- Outfit Studio: Added new tab 'Colors' for editing vertex colors and vertex alpha when enabled on the shape. Version 4.6.2. BodySlide: Added a button located next to the outfit name for loading a project directly into a new Outfit Studio process.- BodySlide: Double-clicking entries in the group manager now moves them into or out of the selected group.- Outfit Studio: Implemented a new 'Mask Less/More' feature under the 'Tool' menu (hotkeys are A and D) for decreasing or increasing the current mask.
This works the same as 'Select Less/More' in Blender or 'Shrink/Grow' in 3ds Max.- Outfit Studio: Default values of zaps are now set up with a checkbox in the slider properties dialog, instead of two value fields.- Outfit Studio: Deleting a slider now clears the slider toggles with it as well. Previously the toggle data was kept.- Outfit Studio: Fixed OBJ import not loading all types of group setups correctly.- Outfit Studio: Fixed OBJ import merging vertices by UVs/normals the wrong way. Meshes should keep their hard and smooth edges correctly now.- Outfit Studio: Fixed issues with importing meshes from OBJ/FBX that exceed max vertex/triangle counts. Instead, an empty mesh is created now.- Outfit Studio: Fixed crash when exporting OBJ without vertices, UVs or normals.- Outfit Studio: OBJ export now sets a default smoothing group for loading into Blender.- Outfit Studio: Implemented a 'Shape - Lock Normals' toggle to keep mesh normals intact during both OS and BS. Outfit Studio makes sure not to smooth normals before they can be locked. This is useful for meshes where keeping custom normals is absolutely needed. This toggle is saved to the project files.- Outfit Studio: Fixed smooth/lock normals toggles not saving if a shape had no slider data to it.- Outfit Studio: Fixed partitions tab showing colors of last selected bone.- Outfit Studio: Eliminated the need for blank skeletons (the SkeletonBlank.nif files).- Outfit Studio: Fixed loading OBJ into empty project adding bogus bones.
These came from the blank skeleton files that were loaded into the project behind the hood. Version 4.5.4. General: Fixed issue that caused new textures to not appear (changing material or texture).- General: Strings from NIFs above the maximum string index are loaded properly now.- General: Enabled crash reports that go to the temp folder.- Outfit Studio: Creating skinning now adds a default partition (FO3NV/SK/SSE).- Outfit Studio: 'Clear Slider Data' and 'Delete Slider' now works on all selected sliders.- Outfit Studio: Allow hidden sliders to be selected for toggles in the slider properties.- Outfit Studio: Added Behemoth segment types to the selection (FO4).
Version 4.5.1. General: Added FO4 VR as a target game entry.- General: Improved rendering performance by reducing string operations.- General: Slider data (e.g. General: All new shaders for FO4 that support normal, specular, glowmaps and more.- General: Added cubemap/environment map rendering and soft lighting for all games.- General: Fixed alpha channel of BC7 texture files not rendering due to third party library.- General: Added 16x MSAA as the default (previously 8x). General: Added a customizable renderer background color to the settings.- General: Fixed triangle deletion (e.g. General: Updated Chinese and German translations.- General: Fixed vertex deletion for SSE meshes.- General: Disabled loading the BA2 archives of the FO4 texture pack.
You can enable it in the settings.- BodySlide: Fixed zap toggle feature for Skyrim and SSE.- Outfit Studio: Fixed OBJ export for faces with and without UV maps.- Outfit Studio: Now keeps previously local slider data when merging references.- Outfit Studio: Remove empty skin partitions when applying them.- Outfit Studio: Fixed skin partitions when exporting only right-click-selected shapes to NIF.- Outfit Studio: Fixed error message on OBJ export with one shape (just the message appeared wrong). Version 4.2.2. General: Implemented a language selection in the settings dialog.- General: Fixed meshes with connect points getting corrupted on save in both BS and OS (FO4).- Outfit Studio: Added 'Delete Vertices' feature for deleting unmasked vertices directly in OS.- For BodySlide projects that need parts of the body removed, a zap is still the preferred non-destructible method.- Outfit Studio: Added 'Separate Vertices' feature for splitting up one shape into two using a mask.- Outfit Studio: 'File - Import - From NIF/OBJ/FBX.'
This page contains instructions on how to install mods on the PC version of Fallout 4. There are two main methods of installing mods: manually or via a program such as the Nexus Mod Manager.
Can import multiple files at once now.- Outfit Studio: 'File - Export - To NIF/OBJ/FBX.' . General: Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview.- General: New lighting with three directional lights, one frontal light and an ambient factor.- General: Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights.- General: Improved alpha rendering. The blending/testing modes and threshold are now taken into account.- General: UV offset/scale properties are now taken into account in the shaders.- General: Fixed crash related to NiTriStripsData when calculating normals.- Outfit Studio: Fixed copying extra data and collision references properly when copying a shape.- Outfit Studio: Increased size of the 'Load Preset' dialog and made it re-sizable.- Outfit Studio: Fixed crash for meshes without vertices/triangles.- Outfit Studio: Fixed minor issue related to NIF files of versions prior to SK. Version 4.1.3.
General: Complete rewrite of the renderer to make use of modern techniques. BodySlide: Removed multi-threaded batch build for the 32-bit executable. General: Improved visibility of the lines in wireframe mode.
Outfit Studio: Added 'Partitions' tab that lets you add, delete and edit skin partitions (FO3NV/SK). Outfit Studio: Removed 'Build Skin Partitions' menu item. This is done with the 'Skinned' checkbox now. Outfit Studio: Fixed string issue with some block types that could potentially break the NIF. Outfit Studio: Fixed undo and redo functionality and changed redo hotkey to Ctrl+Y. Outfit Studio: Added 'FBX Import Options' dialog, currently with 'Invert U' and 'Invert V'. Outfit Studio: You can now apply shape scaling to sliders as well.
Outfit Studio: Fixed a bug with segments that had more than 65535 triangles (FO4). Outfit Studio: Fixed crash when loading a new shape while a bone is selected.
Cbbe Download Fallout 4
Version 3.7.2. General: Fixed the loading of loose material files that aren't in BA2 archives. General: Added toggle for the batch build override dialog to the settings. BodySlide: Added additional mouse camera controls to the preview window. Outfit Studio: Exporting slider data to OBJ works as intended again now. Outfit Studio: Fixed OBJ import crash because of #comments in the faces section. Outfit Studio: Fixed OBJ import not loading triangles properly for some faces sections.
Outfit Studio: Fixed BSSkinInstance target reference for OBJ/FBX import. Version 3.1b. General: Now saves the last window state to the config file (maximized window or not). BodySlide: Batch building now notifies you of any overrides and asks you which one to build.
BodySlide: Renamed 'Save Preset' button to 'Save Preset As.' . BodySlide: Slider categories are now sorted by order, not by alphabet.
Outfit Studio: Fixed crash when saving a project without sliders or shapes loaded. Outfit Studio: Removed 'Apply the shape changes?'
Dialog and always apply immediately. Outfit Studio: Fixed various bugs with adding bones to a project through the UI. Outfit Studio: Weights of bones not present in the ref. Skeleton can now be viewed and edited.
Outfit Studio: Fixed NiNode alignment for meshes will a full skeleton hierarchy (Skyrim HDT PE). Outfit Studio: Fixed FBX import/export for Skyrim as the target game. Outfit Studio: Fixed shader name and wet material reference copying. Outfit Studio: Fixed various.OBJ bugs. Fixed loading OBJs that don't have an object name in them. Fixed OBJs without UVs crashing FO4 shape creation.
'template/OutfitTemplateWet.bgsm' is the default wet shader now. Sims 4 new content. Don't link any default material.bgsm to the shader name yet.
Version 3.0a. Contents. Description. Installation. Addons.
FAQ. Uninstalling. CreditsBodySlide has been updated with the addition of Fallout 4 support, bringing an enormous list of new features once again.Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits and shapes you've ever dreamed of.For the latest updates, known issues and more, check out the sticky comment and the changes tab!Note: As of version 3.8 of BodySlide, this utility requires OpenGL 3.3. (NSFW). Check out list for some more CBBE BodySlide addons!. (female) by Nightasy (NSFW). (female) by themilkdrinker (NSFW).
(male) by smorris2012. (male) by KiraCura (NSFW)Q1: If I have an issue, what would you suggest I do before anything (including posting questions)?A: Read the mod description, especially the FAQ. Read the stickies.
Reinstall BodySlide.
. Quick Links. Fixes / Guides.
Modding. Fallout Network.Welcome to, Your one stop for Modding EVERYTHING Fallout.Got a mod to share? Want to talk about Modding?
Fallout 4 Cbbe Mod Organizer
Whatever it is, you can do it here!Weekly Posts. Request Wednesday - All Requests must go hereFILTER BY GAMERULES.Posts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not 'modding'.Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles. One word or vague titles will be removed.Posts asking questions that are answered in sidebar guides may be removed.Don't promote Piracy.
This includes posting mods that were removed / taken down. Piracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes:'Mr House is actually an Alien who started the great war' (/spoiler)To get this:Useful linksExplore the Fallout Network- Reddits Fallout Home- Discussion Fallout 3- Discussion for New Vegas- Discussion for Fallout 4- For the early Fallout games- In depth discussion for everything lore relatedVisit our sister subreddit at!