Civ 4 Nobles Club Fourth
HOVER FOR DETAILS! Zara YaqobTraits Creative+2 Culture.png per cityDouble production speed for Theater and ColosseumOrganizedCivic upkeep reduced by 50%Double production speed for Lighthouse and CourthouseWillem van OranjeTraits Creative+2 Culture.png per cityDouble production speed for Theater and ColosseumFinancial+1 Coin.png on squares with 2 or more Coin.pngDouble production speed for BankThe edge goes to Willem in my book, as the special building for the Dutch is the Dike. The Dike is not a sexual term used by five year olds and lesbians, but rather a levee which gives ALL water tiles a hammer (not just the rivers). Which makes it so overpowered it's not funny.The Stele is OK, nothing special - it's not like Zara needs extra culture anyway. Most overpowered leader in IV is without a doubt Huayna Capac. On the right map you can get multiple capitols very, very early. It's cheesy and broken, but oh so powerful.The Terrace is also one of the best UB's.Dikes are good, sure, but they are overrated.The fact that they don't come until Steam Power is a great disadvantage, simply because you are getting zero benefit from them during the most important part of the game.Early/mid game is everything.With that being said, yes, Willem is also one of my favorite leaders in IV.
CIVILIZATION IV We kind of play a lot of it here. Hey have you guys heard about this game? It’s pretty great. Feel free to use this thread for your general Civ IV questions, gripes, news, or anything else you don’t want to make your own thread for. And fourth, I really hate just buying up the city-states as a victory strategy. Very boring imo. I didn't realize how much I hated city-states until I had a significant amount of time in Civ 4. Personally, I think you're doing yourself a massive disservice by not seriously trying Civ 4 if you loved Civ 5 (and vice versa).
I would say it has to be the peter (dutch) in colonization. He makes all other choices invalid. The bigger boat alone is a huge deal and lets you land grab far more effectively than the others, he gets founding fathers much faster, because of course, you can't make any liberty bells in the early game.
And his passives are strong and relevant all game, unlike most of them.Civ IV, I really prefer Hayuna for commerce economy on land maps and obviously Darius on water maps. Hayuna can really protect his land against early barbarian archers without going archery tech, his granaries make it unnecessary to rush writing, and industrious is a huge boost to powerful starts: if you end up with gold and silver, or gold and gems, you become nearly unstoppable with fast forges for ridiculous happiness, the bane of high difficulty specialist economy. Plus, fast forges are the gift that keeps on giving on getting the rest of your infrastructure up, and metal casting is a great early trading tech.Darius, for obvious reasons. Spam lots of tiny cities, don't get raped by maintenance, especially running early slavery and beauraucracy.For specialist economy, I used to love Saladin, but he got nerfed. Now, it's pretty much Ghandi or no one, because if you want judaism on higher difficulty levels, you basically have to start with mysticism or spawn with gold in your starting city. And if you don't have priests, what was your early specialist economy going to be?Willem, I really don't like.
Creative is really early game only, the cheap libraries and the fast border pop don't synergize at all, because the border pop is the REASON you rush a fast library, they won't pay for themselves until your city is a good size anyways. Hayuna can just chop rush critical cities for his terrace, and get a vastly more useful early game building. Plus, granary is critical for early cottages anyways, because if you only build a couple early farms, you need the granary for the growth rate.The Dutch unique unit is pure fail, his unique building is way too late, and creative is a crutch that really loses utility by the time your city hits size 5. Overall, I don't see it. I agree that early game is very important, but even so, not having creative can easily be worked around.
On high difficulties, you need fresh water so you probably have workable tiles anyways, you are often putting cities close enough together to get help from your capital's culture, and if you DO need a fast border pop, chop rushing a terrace isn't at all short sighted, it's a good investment in the future. It made a lot more sense back when monuments weren't in the game.I find pangaea to be the only realistic map.
There just aren't a realistic number of players in a civ 4 game to actually get real diplomacy unless you have at least half a dozen SCOUTED civs. Triangle diplomacy is fundamentally about. So, you have your triangle, and then you have a rival 3 civs. And that's already most of the players on the entire map, and it's a pretty boring first 5 thousand years if you need to research boats to actually find the fourth, fifth, and sixth civ. You can even end up completely alone on continent maps of standard size. In addition, continents seems to make it really likely that there is only really one religion on a continent most of the time.
In reality, even 'christians' fragmented into tons of sects to have nice religious conflict. In this game, there are no schisms. There's just 'christians, which means there better be some jews around or there's nothing to argue over and no reason to build missionaries.I don't LIKE that everyone is on one continent. But it's the only way to actually end up with someone else to play with, and to make diplomacy actually work. Diplomacy doesn't exist when there are only 2 parties. In addition, it prevents the frustrating 'some guy I have never met is winning and I can't do anything because I haven't even met him'.
Well, I play on Noble, so perhaps my noobish experience is a bit different than you (I assume monarch or emperor level).Free border pops saves you buildings (no small matter) and allows you to dominate maps.
Contents StrategyThis section requires expansion. Civilopedia EntryIt is not known when humans first settled on the Japanese archipelago, but the Jomon people might be called proto-Japanese, and they were spread throughout the archipelago by 250 BC. The Yayoi culture that arose in Kyushu, while the Jomon culture was still evolving, spread gradually eastward, overwhelming the Jomon. Culturally, the Yayoi represented a notable advance and flourished for some five or six centuries, from the 3rd century BC to the 3rd century AD. The unification of Japan under the Yamato court, with the tenno ('Emperor of Heaven') at its center, occurred around the mid-4th century. The 6th century reign of Kentai (507-531 AD) represented a decline of Yamato influence both at home and abroad; the period can be characterized by the growing accumulation of power by regional leaders and a weakening of royal influence.It was during this Yamato period that Japan first began to experience significant contact with the mainland.
Buddhism was introduced to Japan by Korean monks around 530 and was shortly adopted by the emperor's court. Rather than displacing Japan's native Shinto religion, Buddhism would eventually merge with it to form the synthesis that characterizes modern Shintoism. Chinese influences were also particularly strong in Japan at this time; Prince Shotoku is said to have written the Constitution of Seventeen Articles promoting moral and political principles of the Chinese court. In the year 710, the first permanent Japanese capital was established in Nara, a city modeled after the Chinese capital. Buddhist monasteries near Nara became so influential that the court was moved to Kyoto in 794, which would remain the capital for the next thousand years.This Heian Period (794-1185) was characterized by a slow decline of Chinese influence in favor of the development of native Japanese customs. In the late Heian period, the more powerful of the Samurai gathered in or near the capital, where they served both the military needs of the emperor and also as bodyguards for the great noble houses. Emerging from provincial warrior bands, the aristocratic Samurai caste of the Kamakura period (1192-1333), with their military skills and deep pride in their stoicism, developed a disciplined culture distinct from the earlier, quiet refinement of the imperial court.Under the growing influence of Zen Buddhism during the Muromachi period (1338-1573), the samurai culture produced many uniquely Japanese arts that continue today.
Although Japan was nominally united under the emperor and the shogun in Kyoto, the reality was that by the end of the Muromachi period the power of the government in Kyoto had declined to practically nothing. Japan disintegrated into a hodgepodge of warring feudal states, each presided over by a daimyo, or feudal lord. Many of the most famous stories of the samurai date from this 'Sengoku' Period. Eventually, Japan was reunited through the efforts of three men: Oda Nobunaga, his general Toyotomi Hideyoshi, and Hideyoshi's successor Tokugawa Ieyasu. Tokugawa founded the Edo shogunate (1603-1867), which ended the incessant conflicts and brought reform and peace to the islands.
Civ 4 Nobles Club Fourth Grade
The following two and half centuries of peace brought prosperity to Japan, but the isolationist policy of the shoguns left the nation backwards technologically.Although small numbers of Spanish and Portuguese traders had been in Japan since the mid-1500s, it was the arrival of a squadron of U.S. Warships commanded by Commodore Matthew C. Perry in Uraga Bay in July 1853 that finally opened the nation to Western influence. The opening up of Japan brought pressure for political reforms and a national identity that the oudated shogunate was unable to meet, leading to a revolution in the 1860s. The Meiji government that followed the overthrow of the shogunate set about the task of westernization and the creation of a modern state, and moved Japan onto the world stage.
Japan's stunning victories over China (1894-95) and Russia (1904-05) announced its presence as a world power, but the same nationalistic forces that led to Japan's resurgence also caused xenophobia and violent excesses against non-Japanese peoples. Japanese aggression in the 1930s and 1940s resulted in invasions of China, Vietnam, Indonesia, and eventually the bombing of Pearl Harbor. After initial successes in World War II, the summer of 1945 brought disaster for the Japanese: the Americans took Okinawa in a bloody invasion, in August the Soviet Union declared war and swept over Manchuria, and atomic bombs largely destroyed the cities of Hiroshima and Nagasaki on August 6 and 9, respectively. The Pacific War came to an end on August 14, with the formal surrender signed on September 2 in Tokyo Bay aboard the battleship USS Missouri. With postwar American aid, from 1952 to 1973 Japan experienced accelerated economic growth and social change.
Civ 4 Nobles Club Fourth Edition
By the 1990s, Japan was again a first-class power, the senior partner in the emerging Asian economic bloc.Trivia. The banner of the Japanese is a red circle on a white background like the Japanese flag.List of Cities Main article: Unit DialogueThe Japanese units speak modern Japanese. Corresponding English dialogue appears in parentheses.
JapanOrder-000: 'Nozomidoori.' 望み通り ('As you wish.'
)JapanOrder-001: 'Hayaku!' 速く ('Quickly!' )JapanOrder-002: 'Choujuu Shimashita.' 聴従しました ('I heard (what you said).'
)Note: Very stiff and formal.JapanOrder-003: 'Ryoukai.' 了解 ('I understand.' )JapanOrder-004: 'Mondai Arimasen!' 問題ありません ('No problem!' )JapanOrder-005: 'Makasete Kudasai.' 任せて下さい ('Leave it to me.' )JapanOrder-006: 'Wakarimashita.'
分かりました ('I understand.' )JapanOrder-007: 'Hai, Mairimasu.' はい、参ります ('Ok, I'll do it/I'll carry it out' (lit.
'I'll go' in humble speech).)JapanOrder-008: 'Sa, Iku Zo!' さあ、行くぞ! ('Alright, let's go!' )Note: Very informal.JapanOrder-009: 'Makasete Kudasai' 任せて下さい (Same as 005, but in a different tone of voice.)JapanSelect-000: 'Eimon Ni Atarimasu.' 営門に当たります ('This soldier is reporting for duty' (lit. More like: 'You've selected this soldier.'
).)JapanSelect-001: 'Ryouken Wo Uketamawarimasu.' 料簡を承ります ('Let me know the plan' (lit. 'I will receive your idea' in very formal, humble speech).)JapanSelect-002: 'Youji Wo Itte Kudasai.' 用事を言って下さい ('State your errand/purpose.' )JapanSelect-003: 'Shiji Wo Matte Imasu.' 指示を待っています ('I'm awaiting your command.' )JapanSelect-004: 'Junbi Kanryou.'
準備完了 ('Preparations are complete/I'm ready.' )JapanSelect-005: 'Keikaku Wa Nan Desu Ka?' 計画は何ですか ('What's the plan?' )JapanSelect-006: 'Sou Desu Ka.' そうですか ('I see.' )JapanSelect-007: 'Anata No Shiji Wa?' あなたの指示は? ('What's your plan?'
)JapanSelect-008: 'Nani Ga Hitsuyou Desu Ka?' 何が必要ですか? ('What do you need?' )JapanSelect-009: 'Seiretsu Kanryou.' 整列完了 ('I'm ready.'
).B.B.W.W.B.B.B.Japanese.B.W.B.B.W.B.B.W.WW: Added in Warlords expansion. B: Added in Beyond the Sword expansion.