Amnesia Dark Descent Guide
UPDATED FULL WALKTHROUGH NOW AVAILABLE HERE -.XXIII. Making Agrippa's Tonic.-Nave-Congratulations! You've just gone through another thrilling chase! Nowit's time to make Agrippa's Tonic. Move forward. There's a note on theleft and a tinderbox. Grab it and read the note.Daniel will faint and remember about the people he actually caused tosuffer.
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. The game puts you in.
In this vivid flashback, go ahead and keep moving forward to thehouses.After regaining consciousness, move forward and go through the door.The castle is becoming more filled with the red organic matter. Continueon and go through another door.We're now back to the area where we crawled out of a well. There's atinderbox on top of the well, grab it. Move forward.
The door to ourleft is blocked by rocks. Continue forward and open the door. There's alot of red organic matter on the ground. Run and then jump forward, thenquickly crouch to pass under the wood.
Go through the door.We're now back to the spiral stairs. Keep moving to reach the bottom.Remove the barrel blocking the door and go through. Be careful of thered organic stuff.After entering, look to the right. Remember the Laboratory? Now it's open!Go inside the Laboratory.
The shelf on left side has a tinderbox, grab it.Mixing Agrippa's Tonic Solution:Inside the Laboratory are three scientific tools. One on the left, onein the middle, and one on the right.
Go to the device on the right. Openyour inventory and use the Glass Jar of Blood on it. Turn the valve. Whenit's done being heated, grab the jar to have the Incomplete Tonic.Next, go to the device in the middle. It has a lever, and the square partof the device can be opened. Open your inventory and put theRemains inside this square thing. Close the square thing.
Open yourinventory and use the Incomplete Tonic on the square thing. Now pull thelever. Grab the Incomplete Tonic afterwards.For the last part, let's go to the device on the left. Open your inventoryand choose the Incomplete Tonic. Use it on the device. Next, open yourinventory and choose the Poison Gland and use it on the device. Now turnthe crank on top of the device until it squishes the Poison Gland.Congratulations!
You have finally made Agrippa's Weyer's Tonic! Grab it!.Exit the room and continue forward. Go through the door and down thestairs so that we can see Agrippa again. He will tell you that theLaboratory might be accessible now. Of course we've been there already.Wait a bit and he'll tell you that you can feed him the tonic and you candecapitate him afterwards so you could take his still living head withyou to fight Alexander.Open your inventory, choose Weyer's Tonic, and use it on Agrippa.
Nowturn left and move through the new hole because we'll need to find thesaw to cut off Agrippa's head. In the new room, go to the shelf and grabthe Bone Saw.Exit the room through the hole and go to Agrippa. Use the Bone Saw on him!After cutting, pick his head up from the ground.Turn right and head straight. Go through the door, we're going back tothe Chancel where we got ambushed the first time. Go through the door toget into the Chancel.XXIV. Assembling The Orb.-Chancel-Go up the stairs.
Crouch and turn off your lantern. Go through the door.We're now finally in the Chancel.
There are bluegreen flames lighting upthe area. This was the part where we got ambushed.Move forward and you'll notice that there are three interconnected bridges.The one to the right has been broken already, although it was accessibleduring an earlier part of the game. It was an optional extra trip.In front of us, we have bridges that lead to doors to the left and to thefront. The door to the left leads to some machine parts while the frontdoor leads to the magically blocked path.From where we are, cross the bridge and reach the center. We need to goto the room to the left, so turn left and move forward. You might suddenlysee a monster shambling towards you coming from the room.
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At this point,run back to where we started and go through the door and down the stairs.Wait a minute or two and then go back up.When it's safe, cross the bridge again up to the middle, turn left andmove towards the door. Enter the room.In the room, there's a shelf in front of you that has a tinderbox anda Bucket of Tar. On the table is a note, read it.The note is part of Daniel's diary. Daniel contemplates about how he haskilled lots of people in an attempt to save his own life.
He feels likehe's become a very horrible man and he feels guilty.After reading, grab a rock in the room and go downstairs. It's a room withmachinery, in the middle are gears. The corner in the far right is a goodhiding place in case of a monster attack.
Throw the rock into the gearsto make the machine stop. Be sure you're a little bit far away since somedebris might hit and hurt you. After this, go back up the stairs and openthe door.
If there's a monster here, close the door and run back down tothe machine room and hide in the corner where it is safe.Anyway, if you don't encounter a monster, just cross the bridge back tothe middle part and turn left. We are now going to the room with themagical barrier. Move forward and enter the room.Inside the room, in front of us is the weakened magical barrier, but it'sstill there. If you try to touch it, you'll get hurt.
Look to the leftside of the room. There's a an orb receptacle.Open your inventory and use the Bucket of Tar on the receptacle. Now,put all six pieces of the orb in the receptacle. Watch as the orb absorbsthe power of the magic barrier!Run through the passage and enter the door to the Inner Sanctum!.XV. Facing Alexander.-Inner Sanctum-Continue running down the stairs! As soon as you reach the ground, pulldown the lever on the pillar to your left!
You'll notice that the entranceon the left side will open so go through it.You'll finally reach a room. In front of you is a table with a note, tothe left is a weird circle on the ground, and to the right is an altar.Read the note on the table.This is another one of Daniel's pages of the diary. In it, Daniel expresseshis anger towards Alexander because he was used by him and turned into amurderer.
Daniel couldn't take this anymore so he really wants revenge.Turn to the right and touch the pointy altar thing. It'll prick youand the lights will die.Turn around and go to wall with the weird circle. The two candles besideit will die. Stand near the center of the circle, then light up bothcandles again. Be fast about it because the candles will be blown outin a matter of moments if you don't do this.Exit the room and head straight to the next room right in front of you.To the left is another alter, and to the right is another weird circle.Touch the altar to let it prick you, then stand on the weird circle andthe two candles will die again. Light them up fast.The entire area will start to be filled with the red organic matter.
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Exitthe room and look to the right. Suddenly, the big door is now open!
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Gothrough it and enter the door into the Orb Chamber!-Orb Chamber-The Orb Chamber is a medium sized circular room. Around it are threepylons that channel magic, while in the center is a portal. At the farend of the Chamber is the old and naked Alexander, floating in the air ashe is protected by blue magical flames.Now is the time for you to decide which endings you'd like to see.
Thereare three endings, just follow the specific steps below to see the endingthat you like.Getting The Normal Ending:As soon as you enter this room, grab the pylon in front of you that ischanneling magic. Move around to find the direction where you can push it.If you are facing front, just grab this pylon and move left. It will bepushed to the left and fall over. You'll suddenly move slower, but thisis ok.Next, go to the pylon on the left. For the sake of reference, use the sameview from where you pushed the first pylon over. In this case, if you'refacing the pylon on the left, it should be shooting out magic going to theright.
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Grab it and push it forward to make it fall.Go to the last remaining pylon to the right. It should be shootingmagic to the left. Grab it and push it to to front.Watch as poor Alexander's plans are crushed and he gets annihilated!Congratulations, you have just finished one of the most horrifying gamesin gaming history!.Getting The Bad Ending:Now that you're inside the Orb Chamber, simply do nothing. LetAlexander do his thing. After a few minutes, he will succeed in goingthrough the portal, leaving you to die.Congratulations, although this ending sucks, you have just finished one ofthe most horrifying games in gaming history!.Getting The Good Ending:Go to the middle of the room where the pylons are channeling their magicto the center.
This is the spot where the portal is going to open up. Weneed to wait for the portal to be fully open. You'll know that it is fullyopen when it becomes big and blue.