Stalker Shadow Of Chernobyl Lab X18
Couldn't find a topic for this.I logged onto STEAM yesterday and was greeted by a message saying 'STALKER only $4.99!' So I decided to pick it up, I was always a bit curious about it. I've only been playing it for about an hour, but already I'm pretty much lost. It took me about 30 minutes of my total playtime to figure out that I was the guy in the initial video sequence that survived the truck explosion.
Now I've got completely random jobs from various NPCs. Is this the whole game? Walking around doing odd jobs for people?
Ponzerelli wrote:Is this the whole game? Walking around doing odd jobs for people?Well the main objective is to find a Stalker named Strelok and kill him. But in order to get to the rougher areas of the Zone, you have to get better armour to counter the radiation and stuff, and this can only be done by buying the stuff.or murdering people, but that's hard without good armour and guns.I also suggest you download the Oblivion Lost Mod for it, as it adds many of the elements which were taken out in the final game, such as daily blowouts (huge explosions from the core) instead of the single one near the end, a sleeping bag, which allows you to rest in order to heal, and some driveable cars. The first bit of the game up until the labs can be a bit confusing since you are unfamiliar with the way STALKER does things.
Once you hit the labs the atmosphere will likely get a hold of you and you'll understand what people love about this game.Unfortunately, STALKER is the type of game where you have to muddle through for a while until it all clicks and really gets enjoyable. Keep at it, don't be afraid to set it down for a week or two and come back to it either. I thought I hated the game at first and was confused as hell about and shelved it. A few things about it started to stand out a few weeks later and a I gave it another go and had an easier time.
Then I hit the labs and everything really solidified and it's now one of my favorites games.I'd recommend NO MODS for a first play through however, then you'll know what bothers you about the game and you can mod out what you don't like and really enjoy the game in it's entirety on your second play through. I went with the trader mod, endurance mod, and repair mods myself. Everything else about the game was peachy for me. I just bought it now (well, technically I bought it a few hours ago but. Go see the Rant Thread if you care). I have downloaded it in the past and I'll admit that while it really interested me, the gun fights were confusing and difficult. I mainly gave up because after loading a save some people who were sitting around a fire and playing guitars and speaking Russian suddenly started shooting at me.
The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for S.T.A.L.K.E.R.: Shadow Of Chernobyl for PC. STALKER: Shadow of Chernobyl - Faiakes Mod v1.9. This gameplay mod for S.T.A.L.K.E.R. Tries to bring the game closer to the FPS genre. Expect much more action, explosions, non-degrading armor and weapons, and more violence with gameplay more focused on action and less on the RPG elements.
I'm going to try it again though, once it's finished downloading (56% at the moment, but only going at around 300kb/s). Zombiemonkey wrote:Of course it is? It's probably one of my favourite films ever. One night when I was 10 or so I stayed up 1 am to see it and feel asleep somewhere at the end. I only remember doing this also for David Lynch's Dune.
I suppose just value the written form more.Last month I was going to watch all of Tarkovsky's movies, in order, one per night, but when I got to Stalker I found out my DVD is all scratched up. Have to buy a new copy.When I was maybe 14 or 15, my father took me to see Solaris in the theatre. I didn't understand what was going on, but I was amazed by everything.
Years later I discovered Lem, and then even later finally saw the movie again. (For Solaris, I think the book is far more significant than the (original) movie.)What else do you recommend by the Strugatskys? Ryom wrote:You can discharge the lightning anomaly for a few moments by tossing a few bolts into it and then you'll have a grace period of a few seconds to get past before it activates again.I always thought the bolts were just to see if an anomaly was there. Like a 'Throw this in there and watch what happens to it. If I walk through it, that happens to me.' Thingie.Been playing this game for a while today, and I'm really enjoying it. The gritty realism is very well done and doesn't detract from the fun.
The voice acting is really good (and I like the stalkers telling jokes in Russian/Ukrainian/whatever language around the fire). The graphics are actually some of the most realistic I've ever seen (got everything turned up ALL THE WAY), although I've never personally played Crysis. The character art and lip-syncing really needs some work though.Maybe I need to get over my RPG streak when I play it though. I pick up EVERYTHING. And there's no-where to sell it apart from Sidorovitch, and I'm in Garbage right now =( I have craploads of first aid kits, bandages and artefacts lying around in a stash-box.EDIT: I forgot to mention about the mutant in the underground. Whatever it was.
I was walking around and heard it growling and kept thinking that that doesn't quite sound like an anomaly. Then I turned around and this huge thing like a cross between a bear and an ilithid mind-flayer was attacking me! My reaction was quite literally 'Holy fuck! What the fuck is that?! Where the fuck did it come from?!' And it can turn invisible. I'm not looking forward to seeing more of them.
Ryom wrote:There is no objective in that tunnel; don't forget that the icon doesn't display the altitude of the objective, so it could be above or below where it's markedYou can discharge the lightning anomaly for a few moments by tossing a few bolts into it and then you'll have a grace period of a few seconds to get past before it activates again.Also, see if you can find the body of Gordon Freeman later on in the game.Ah. That explains it. I saw the lightning and just said to myself: 'Crap, I have to go through there?' And without looking at the minimap plunged in.Gordon Freeman? Awesome, I love half-life. Is it really him, like an easter egg, or is it someone that just kind of looks like him?
Ryom wrote:There is no objective in that tunnel; don't forget that the icon doesn't display the altitude of the objective, so it could be above or below where it's markedYou can discharge the lightning anomaly for a few moments by tossing a few bolts into it and then you'll have a grace period of a few seconds to get past before it activates again.Also, see if you can find the body of Gordon Freeman later on in the game.Ah. That explains it. I saw the lightning and just said to myself: 'Crap, I have to go through there?' And without looking at the minimap plunged in.Gordon Freeman? Awesome, I love half-life.
Is it really him, like an easter egg, or is it someone that just kind of looks like him?Well, we could be talking about different tunnels, the tunnel I was referring to is in Cordon near the beginning where the train rails are. The Gordon Freeman tunnel is on the way to Yantar in the Merc territory, and there is a quest objective in there (a shotgun for a guy in the bar). Gordon is an Easter Egg, when you find his body you'll get a message in your PDA, read itYou can shoot at artifacts to push them away from anomalies.And the last point is that you need to determine an objects price/weight ratio and discard everything below a certain threshold. I frequently take everything, them make a huge pile of the lower value stuff somewhere, then when I sell off the high value/weight stuff I can come back and haul the lower value/weight stuff to a trader if I feel like it. Don't forget to check for the condition of weapons, a gun in bad condition won't get you as much money, so drop those first.
I went through Merc territory before I ended up going to X18 and got me a nice M4 clone. Probably the best gun in the game so far, but 5.56 NATO seems to be hard to find. I had about 600 rounds when I started along the way to X18 and I'm now completely out and using an Obokan I stole from a Spetsnaz. I'm hoping Barkeep will sell some more 5.56, or maybe I can see if the Freedom dudes sell some.Lab X18 was honestly kinda disappointing. Aside from two snorks, the psuedogiant (which I fed a rocket), and the aggravating fire monster thing (I had to tab out and consult a FAQ before I figured out that I had to shoot the little ball of light), there wasn't much there. I'm hoping X16 proves tougher.The first underground area along the way to Strelok's stash was fun. I picked up a Moonlight from the Electro anomalies there.
I killed the Controller at the end with a grenade.I was originally using the Big Ben pistol, but I ended up selling it and now I'm just using a basic UDP Compact. Big Ben hits pretty hard, but its accuracy is terrible. I like hitting the things I shoot at.I'm using a Crystal, Moonlight, Meat Chunk, Mama's Beads, and Stone Flower artifact.I'm not sure if I'll head to X16 right away. I still haven't done much in the Army Warehouses region besides obliterate the Bloodsucker camp, so I'm sure there'll be some fun to be had at the Freedom base. I might just buy what I need then kill everyone.Combat isn't too tough. I'm playing on Veteran and after you get some guns worth a damn (like the M4A1 clone), a quick single shot to the head usually kills most humanoids. A few three-round bursts handles most mutants.
Ramboing is a good way to get your armor beat to hell and waste a bunch of medkits. The AI tends to suck horribly, so it's usually just best to flush them out with grenades and mow them down when they stupidly run into the open. Small groups of enemies usually aren't a problem.
Some mutants, like Bloodsuckers, can be dangerous in groups, but single enemies are pretty much a non-threat. I haven't died much; once to the Controller at the end of the Agropom tunnel system (I killed him with a grenade after quickloading) and again to a pack of Bloodsuckers in the Army Warehouses region when I ended up getting surrounded.I've heard people say ammo is scarce, but I've never really felt that way. I've gone through 600 rounds of 5.56 NATO for my M4 clone and hoping I can get more. If not, I'll just use the plentiful 5.59mm ammo the AK clones favor (I was always under the impression the AK series used 7.62mm.) I will say that explosives seem to be hard to find. I've got a grenade for an M203 grenade launcher (which is an underslung grenade launcher that can be attached to NATO weapons, like the M4A1 clone I've got), and I found one extra rocket for my rocket launcher, though I've used both now. Regular thrown grenades aren't too hard to find. The weak RGD-5 nades are everywhere, and the stronger F1 aren't much rarer.
They're very useful, especially for blasting tougher enemies like Bloodsuckers and Psuedogiants.I imagine I'll side with the Duty faction, though at this point I'm mostly killing anything that says something unkind to me. I was honestly hoping that the military and Spetsnaz guys would use decent tactics (covering fire, flanking, you know, basic combat doctrine), but they really just tend to clump up in doorways, which makes them excellent targets for grenades. Or rockets.Some of the sidejobs are laughably easy; just walk up to the guy and shoot him in the head.Headshots are definitely how it's done in this game.
Pistols seem to suck no matter where you shoot them (but they're also ridiculously inaccurate; apparently the developers decided no one can be accurate with a pistol at any range), but the MP5, AK clones, and especially the M4 clone are pretty accurate, especially if you use single-shot and ironsights. A single shot to the head drops pretty much everything except mutants (which are generally fast enough that it's better to go full auto and circle strafe them.)EDIT: Don't worry about cash.
Stalker Shadow Of Chernobyl Cheats
Unless you're trying to buy armor (just wait and get it in the wilds or from a job), you'll always have enough cash to buy supplies and guns. Lugging around guns is usually a bad idea since most don't sell for much. Artifacts are a better way of doing things, and you can sell them to anyone, not just traders.Sidorovich doesn't reward you with much cash, but Barkeeper in the Duty area sure as hell does.
Expect 2500-10000 roubles per job from him. Phen wrote:Just played it a little. Looks interesting, although I think I'll go look at something that'll explain to me how some of the systems work. I don't understand the bit about artefacts found IN anomalies. How the frag would you go fetching it? Also, I'm finding a lot of empty stashes. Makes me go 'Aha, my exploration is rewarded!'
Stashes only have items in them if you've found a PDA note about them on a dead human.(They show up as purple circles on your PDA map). If you see an artifact in an anomaly you should probably just leave it there. ESPECIALLY if that anomaly is a whirligig. Most of the others you can just run in grab it and run out again.Also if you're finding the game to not be challenging enough after you're used to it's control scheme and the way AI reacts to gunfire/grenades, you should try the mod. It adds several mutants and boss monsters that were left out of the game. You will really come to hate Dwarves. It also adds random blowouts(There's only one in the the unmodded version), which are pretty much when the zone goes absolutely crazy.
Staying outside during one is extremely dangerous and will most likely kill you. Artifacts will be birthed from anomalies in this time, but mutants start spawning like crazy too. Also, factions will attack each other. Including mutant factions. I saw controllers come into the dutyer base once. None of the Dutyers died, but a couple normal Stalkers did.Also, artifact transmogrification.
If you throw artifacts into certain anomalies they can either break apart or form a new unique artifact.PS, driveable vehicles, and NPC's will actually use grenades now. Just beat X16 today. Just like X18, way too easy. I even ramped up the difficulty to Master, still too easy.Zombies die in one shot to the head (they just plod directly to you, I don't know how anyone could miss) or one stab from a knife.
Snorks take a few hits but their attacks can be easily sidestepped and the AI seems to have a deadzone where all they do is slowly circle you. Controllers are grenadebait, and Psuedogiants are handled the same way. Ridiculously easy. I died once because I ran into a Burner that I didn't see wearing my Berelli (Bernelli? Something like that) armor that was great for physical attacks, but terrible for everything else. Reloaded, switched to my science suit, and did fine. I imagine the labs would actually be scary if there was a threat of injury/death.
Mostly they're just annoying because it's pitch black and you end up blowing a lot of ammo on enemies you can't realistically evade.I had an amusing bit of fun with the Freedom and Duty factions. I talked to Skull and received a job to kill a sniper on a tower so that he and his crew can attack the Freedom base. So, I do what he says and knife the sniper, jump off the tower (for pretty much no damage. Love the Spring artifact), and run out.
And find out Skull's been killed, presumably by the sniper. So, I reload and instead talk to Lukash and receive a job to go kill Skull and his merry men. We get out there and kill them all, but apparently I fail the job because Skull is dead before we get there.
The Freedom guys attack me. I kill all of them.
Then, out of spite, I go back to the Freedom base and kill all of them. Then I go back to Rostok and kill all of the Duty guys. I started my little adventure with my trusty M4 clone and about 900 rounds of 5.56mm.
I ended it with about 80 rounds. NPCs in this game are so hopelessly inept, even on Master. Even the guys wearing exoskeleton suits die in one shot to the head. Crouch, ironsights, headshot, move on to the next. I think I used maybe five medkits and a dozen bandages throughout the whole thing. Zzz.I'm not really sure why I'm still playing. I guess I'm hoping the next lab (X19?) or some other part will actually be challenging, but I'm not gonna hold my breath.
Seems I'll just have to play Doom3 on Nightmare again if I want my fix. Mega necro post but I just started playing clear sky again and didn't think it warranted a new thread.The first time I played it was pretty buggy but this time round I installed the latest patch and I've only seen one minor bug so far. Anyone else played/completed this yet?
I've heard CoP is awesome but my completest nature won't let me play it until I've completed this one. I don't think I'm too far through yet but I've managed to get hold of the M4A1 clone (TR1 or something like that) which if I remember from SoC was pretty much the best gun outside of the ridiculously awesome ones from inside the power plant. Seems a bit early to have such a good gun but we'll see. If it is still the top dog I might just blow all my money upgrading it and never let it go, so long as I can find enough ammo for it, then again if that's the case I'll get the calibre mod so it takes AK ammo since that seems abundant where ever I go.
I love the STALKER games. I don't remember much about Clear Sky, but I can say that each game in the series comes closer and closer to how I'd expect the gameplay to feel, and to what I think they were going for from the beginning - There's more exploration, more cool things to see, more puzzle-like areas, more interesting quests and a better economy in each game over the previous. The whole 'lone stalker' and 'artifact addict' vibes are stronger as the series progresses, too. In Shadow of Chernobyl, artifacts were weird and confusing. In Call of Pripyat, I remember standing over a huge crater filled with fireballs and thinking 'Shit, I gotta get in there!'
I couldn't count the number of times I died trying to get at artifacts; they really nailed the deadliness of greed.While it was pretty clear to me in Shadow of Chernobyl that they were trying to build a sort of survival game, I always ended up hoarding medkits and food, and I really wanted for nothing - I had the best guns and armour most of the time, and artifacts always struck me as useless objects that were near-impossible to hunt for if I had wanted to. It's better in Clear Sky, and vastly better in Call of Pripyat.
You're in for a treat. I've not come across too many artefacts, the new system of having to have your scanner out is a bit annoying since you can only use a pistol while you do. I've probably walked past tonnes of artefacts already. I'm still in the starter armour at the moment anyway so I haven't got any slots to use them in. I've seen a couple suits I've been tempted by but I'm such a tight fist I don't want to spend all that money on them in case a better one is available later or I get one as a reward. The same goes for upgrading guns.
The only upgrades I've done are a couple to the pistol that guy gives you where you have to kill the military commanders two friends and an upgrade to a hunting rifle that makes it 50% more accurate (which seemed to be the only way of actually hitting anything early game). To use the SiG 5k, fully upgraded for sniping. You can head shot a bandit from a mile away if your gun is fully repaired. Compliment that with a fully armored SEVA suit. It can sprint through about any anomaly to get artifacts, and you can withstand quite a few rounds to the face with it.
As a combo they're pretty awesome.In related news, the developers are working on funding and producing a television series based on the game (based on the movie (based on the book)). Also they just announced the sequel to CoP, called 'STALKER 2' for now. They're accepting user created missions on their Facebook page or something like that.
If they like what you do they might put it in game. After playing some more last night and having my scanner out while travelling around collecting up all my stashes, I did notice artefacts tend to always be in anomalies so that makes things a bit easier and I managed to bag about 4 just wandering about.I'm part way through at the moment, just about to go find Fang's PDA. If I install that CSC, will it effect my save in anyway?
Also, about that suit, is it decent all round? I remember someone saying that you need two suits really, one for vs humans with guns and another against radiation etc for mutants and running through anomalies.
Don't think I've spotted the gun you mentioned yet though but it's still early days and my trusty M4 is serving me well, managed to head shot a bandit from a fair distance and gun down his friend as he ran for cover. Was satisfying finally being able to hit something at range. Did anyone ever find a trader that doesn't totally rip you off? I'm about half way up the rep bar with freedom but the guy still gives me about 400 for an M4 that's supposedly worth 6k. Yea they were a bit damaged but they were 5/6 durability at the very least, though on the flip side, their barman that constantly offers me joints pays full price for anything he buys from me so vodkas incredibly lucrative.Someone mentioned a series based on Stalker last night, haven't looked into it yet but I'm definitely looking forward to it if they do. Someone also mentioned a Stalker MMO, though I think it was just 'I wish they would' rather than 'They are going to'. It would be awesome though, sort of like planetside but with 4 or so factions (duty, freedom, bandits, military?) fighting for control over areas to harvest artefacts from.
It would fit so well to the story and general theme of the game already, factions vying for control of the zone to become the sole owners of the phat lewts. Chunkynut wrote:. it defaulted to Stalker (hardest) difficulty.Wait, this is the hardest difficulty?
I had seriously thought the difficulty with the same name as the series would be closer to normal.Unrelated to the above post: In Shadow of Chernobyl (I got that and CoP on steam, but I refuse to play the sequel until I beat this) does the complete mod screw up saves? I heard it just generally makes the game more awesome, so I want to install it.Oh yes also: What's up with the '+x% health' artifacts? I had enough to get to like +1700% on my belt, and I still seemed to die just as fast. (Maybe they do healing rate, I did seem to heal faster than I bled.).
You are here: / / CheatsGames MenuBusiness LinksPremium LinksWeb Wombat SearchSearch 30 million+ Australian web pages:Try out our new Web Wombat advanced search S.T.A.L.K.E.R. Shadow of Chernobyl (PC)Unlimited StaminaOpen the console via this key '^'. Then type in galwaysrun 1Ifyou do it correctly, you'll be able to run as long as you want withouthaving to worry about stamina. But here's a warning - if you run fromeverything and never face your fears, you may become sad.
Okay, ifyou want to disable the code type in galwaysrun 0Limited Edition CheatsGo to 'Setup-bp' in your main S.T.A.L.K.E.R. Directory.Okay,now chose your language and for Password # 1 input 'pseudodog' tounlock the multiplayer map 'Pool' as well as the UK and US militarymultiplayer skins.For Password # 2 input 'snork' to unlockthe multiplayer map 'Dark Valley' as well as the French and Germanmilitary multiplayer skins. These two codes are exclusive to theLimited Edition of S.T.A.L.K.E.R. And get you new skins and maps -perfect for drummers.Hint: Kosteyer Grenade Launcher AttachmentFinda grenade launcher attachment for the AKM 74/2 in the Dark Valley'ssecret lab. It is on the first level of the lab, in one of the lockersin the locker room.
You have to search hard for it, like many othermysterious things in life.Hint: M203 Grenade Launcher AttachmentFindthis grenade launcher attachment early and easy in the RostokWilderness. Right after you go past the building with the four snipers,there will be a sniper in a tower on your right and a garage buildingwhere a truck crashed into it on your left. Explore the garage buildingand you will find a stash box past some scorcher anomalies with thelauncher and ammunition.Hint: Free Stalker SuitAtthe very beginning of the game, you need to talk to a stalker namedWolf in the Cordon newbie camp. Behind Wolf is a ladder that leads toan empty backpack in the attic. Climb the ladder but do not enter theattic. Instead, walk around the ledge formed where the roof and wallsmeet.
You can work your way onto the roof of the house that way. Onceon top of the roof of this house, there is an identical house north ofthe one you are on.You can sprint and jump to the roof ofthat adjacent house, but you may take subtle damage. When you get tothe second house's roof, carefully make your way to the side with ahole in the roof - just past it, you should be able to make out awooden crate you can destroy. If you spoke to Wolf and accepted themission to rescue Nimble, you should have a pistol, so use it to shootthe wooden crate and a Stalker suit (worth 15,000 Rubles!!) will beinside. Simply grab it and you'll be immediately better off than youthink you could be.Hint: Ammo and ArmorUpthe road outside the village where the Trader is, there's a Box Carwith two crates in it. Inside the crates is some ammo and another armorsuit.
Stalker Shadow Of Chernobyl Patch
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