Skyrim Increase Perk Points

 

I kind of feel like I should have 50-100% more perk points. I didn't feel this way until my character was a little higher level when growth starts to really slow down, but there are just far more perks within any given skill group (magic, combat, stealth) for me to throw one away on something I want to try out. I would have been more satisfied with two perk points per level, or even just every other level. Or they could have made certain perks be automatically acquired while leveling up their associated skill, such as the magicka discount perks within every magic skill or the bumps in sneaking from the Stealth perk. Maybe just two perks per level beyond level 35 or something like that. Am I just being selfish here and asking for too much, or does the one perk per level system really slow the pace of the character progression? @MB said: If you guys are playing the PC version, just look up some console commands and your problem will be solved.

  1. Skyrim Se Adding Perk Points

Request Mods for fairly balanced additional perk points (self.skyrimmods) submitted 2 years ago by geoffreybeene I'm about level 40 on my first Ordinator playthrough, and I feel like I'm constantly starving for perks! Skyrim Perk Cheats. Player.Addperk (PerkID) If you've removed a perk, you have to manually place it elsewhere. There is no cheat to add a single perk point in Skyrim. Instead, use the list below or the help command to find the PerkID and use the player.addperk cheat with the number. Just be honest and only add the number you've removed. That's because, unlike the Elder Scrolls games before it, Skyrim's levelling system is goverened almost entirely by your usage of the skills themselves. All characters level up their skills at the same speed with use, and as such you're able to, eventually, reach the maximum level of 100 in every skill tree.

Sure, but I wish we didn't have to baby-proof Bethesda games by getting the PC version. @VillageGuy said:I think you misunderstand the perk system a bit, it isn't about letting you go around filling everything out, it is about letting people either specialize in a few things or go for a more jack-of-all-trades (but-master-of-none) style.If they gave you too many perks you would just get pretty much everything, which would take the choice part out of it (which is what these talent-tree/perk-systems are pretty much all about in Video Games; choice).I'm not suggesting that we should be able to fill out everything.

Skyrim Increase Perk Points

I think that a level 56 mage should be able to do more than cast Destruction spells real good and Restoration spells alright. @Spoonman671 said: @MB said: If you guys are playing the PC version, just look up some console commands and your problem will be solved. Sure, but I wish we didn't have to baby-proof Bethesda games by getting the PC version. @VillageGuy said:I think you misunderstand the perk system a bit, it isn't about letting you go around filling everything out, it is about letting people either specialize in a few things or go for a more jack-of-all-trades (but-master-of-none) style.If they gave you too many perks you would just get pretty much everything, which would take the choice part out of it (which is what these talent-tree/perk-systems are pretty much all about in Video Games; choice).I'm not suggesting that we should be able to fill out everything.

I think that a level 56 mage should be able to do more than cast Destruction spells real good and Restoration spells alright. Your gonna get about 24 more perks. The problem isn't really that there aren't enough perks as you get get up to 80 perks in the game (which is plenty given that the difficulty does not scale past level 50) at level 81. The problem is that getting to level 81 is going to be a long grind during the later levels (since there is literally no way to level up aside from leveling your skills and skills like speech for instance are tough to level up quickly).Anyway, after finishing up the most of the quests in the game on the PC version and reaching level 81, I decided to give fill out the all the perks in the all the categories and the truth is, it didn't really have much of an effect on my character's abilities other than making some actions more conveniant (i.e. Lock picks that don't break are nice). Though I would agree that more perks would give you more options to choose from when it comes to how you want to play the game, but not necessarily make your character more effective in combat. Level cap is like 80.80 perks.Eighty.Sounds like a pretty awesome number to me.

Perk

Even if you level to 60ish. That's sixty perks.

SIXTY.A lot of perks aren't even necessary, especially taking a particular play style into consideration. I can understand wanting to try stuff out. But why not just save before you level, pick a perk, and try it? If you don't like it, reload.At really high levels you're already pretty good at everything, and really awesome at several things. I really see no need for becoming absolutely godlike at everything you can possibly do in the game. @NyxFe said:My main issue is the multi-rank perks.

Who wants to dump five levels worth of stuff into 20% per level damage increases when you could choose stuff like unbreakable lock picks, dual summons, and various other far more beneficial stuff.They make a lot of sense for characters that are just focused in a few specific skills. If you want to be an all rounder character, your best bet is to just focus heavily in enchanting as you can obtain many of the benefits of certain perks through well enchanted equipment.In my opinion unbreakable lockpicks is kind of a waste of a perk considering how easy lock-picks are to obtain. @Kandycane2029 said:This probably won't be a problem in the future as I can see Bethesda releasing DLC with a perk that allows you to reset your perks like in Fallout 3 (Broken Steel, I think?).

I'd be more surprised if they didn't.There was no way to reset your perks in Fallout 3, Broken Steel just raised the level cap by 10. A lot a people are bitching about Skyrim being simplified, mostly trolls, the truth is the perk system adds more complexity to the game than any other Elder Scrolls leveling system. Primarily because you can't fill everything out. 80 perks is more than enough to get every good perk. @Ulain said:@Spoonman671 said: I'm not suggesting that we should be able to fill out everything. I think that a level 56 mage should be able to do more than cast Destruction spells real good and Restoration spells alright.55 perks and you only have 1 and a half trees filled out?

Are you putting points into Speech or something? I'm confused how you can only be 'alright' at one other skill, unless you're 'alright' at everything and not 'fucking terrible and useless' at some skills like the game intended:PSpeech has the merchant perk. I have 60.000 septims + free training from trainers that also sell stuff. I just hate how some perks start out good, but become useless. Like the speech ones.

They're awesome at the start of the game, but by level 30 they're basically useless because gold loses all meaning.Smithing is similar. You have to waste so many perks on crappy armor/weapons just to get to the good ones. Then once you forge the best, the entire tree becomes useless. Kinda sucks.However, if I could have my perks back I'd just max out all the trades, make the best shit, then get rid of them so that's pretty lame too. Maybe I am just too large a fan of the Disgaea series, but what is wrong with eventually becoming an over-powered god in the late game? Part of what I enjoy about RPG's is the ability to get stronger over time, and in Skyrim my level 62 warrior still feels like he is struggling in combat. I don't one hit anything except for wolves, and every fight takes me like five health potions to not die.I would prefer the game if it allowed you to level like you do in Disgaea, as in, there is no level cap, and the closest thing to a limit is the amount of time you want to spend crafting your character.

There seem to be so many choices and with 250 perks and a max of 80 perk points you will always feel like you are missing out on something. So, this is just a list of pointers to try and make you feel more comfortable because at the end of the day, you will find you have more than enough perk points as you can not cast a spell, shoot a bow and backstab all at once, you will generally be finding yourself doing one of those most of the time.

Skyrim Se Adding Perk Points

Gear and Crafting Perks. Any suit of armor, light or heavy (not robes) can be crafted up to the effective armor cap of 567 granting 80% damage reduction (Yes, even hide armor if you are ). The best weapons are Deadric, but glass is fairly close behind them. If you want the best weapons but are using light armor, you will want to go up the Heavy armor side of the tree as this will grant you access to daedric weapons but also dragon armor, the best base defense light armor in the game. Armor perks are almost a waste Unless you are trying to cap out armors like Hide or Iron.

For instance, my first attempt at making a very nice suit of Dragonscale armor left me with a suit that had 1157 armor rating, almost 600 over the cap. This caused me to restart my character and ignore armor perks this time around completely (makes it a bit more challenging until you get a nice suit of armor. I suggest joining the Thieves Guild or Dark Brotherhood to get their suits as it is fairly quick/easy to do). Useful skill trees, that if you are going to be using them, where almost all the perks are of use. Destruction - Especially Impact, pretty much all the skills here are worth it as you can not find one element that is equally effective against all enemies.

Points

Archery - Just has some additional abilities that make you more effective at all ranges. Sneak - If you just want the initial damage then just go up the right side. If you are a stealth fighter however you will want both the left and the right sides of this branch. Enchanting and Smithing - While you can do very well with just items you find in game, these skills are an excellent source of income as well as the best weapons and armor in the game that are also tailored specifically to your needs. Partial Tree Suggestions. Alchemy - I go with the base perk and then up high enough to get the extra bonuses to potions and poisons but no higher.

This will really give you the maximum effectiveness out of your potions (and worth, this is probably the easiest money maker just because of the number of merchants who will buy potions and the relatively low weight to carry them around). Conjuration - At high levels your summons will already be permenant (These are the Thrall spells) so you will not be actively casting and recasting these spells. All you will need to do is be able to cast the spell when your summons die to bring them back. Restoration - I just get the Novice ability here and have never had a problem using this to heal after a battle (or some times during but usually potions are much more useful). If you are going to be a magic type with out wanting to use robes, consider the Magic Regen perks as well, they are not too far down the tree. Armor Skills - As mentioned, one point in the base skill is all you need to craft a suit of any type of armor to the effective armor level cap.

Useful skills with useless perks. Pick pocketing - I usually get this skill to 100 before any other, but the perks just do not add much to this besides novelty. The extra carrying capacity is worth noting but I tend to play high stamina characters (I can carry around 400 units regardless of character type). Lock Picking - I pick everything but never put a point into this tree. If I get a key for a door that does not require it I usually stash the key, pick the door then get the key (as I like collecting them:)).

Speech - I love raising the skill for the better bonuses but I can not justify a perk in this branch just to make selling things easier. At the end of the day its not worth a perk to stop me from fast traveling from town to town to town to sell off all that I have (And if you ever become interested in the thieves guild, you will not even have to travel that much!) NOTE: If you are playing a character that will not fast travel (I have one of these) A few points in Barter has made more effective use of the shops near. However, once you start crafting things like Banish daggers, the price of them is enough to wipe out any merchant's reserves with just a single dagger.So I hope that is enough generic information touching lightly or indepth on just about every skill. If you have any more specifics you want to know there is a lot of information on here about specific builds and usefulness of different perks and such.EDIT: Below is a good comment worth putting into this answer in regards to the Dawnguard DLC.With Dawnguard, you can now smith Dragonbone weapons. This makes speacializing in Light Armor and going up the left side of the Smithing tree a viable option, while still maintaining the ability to use the best weapons in the game. Dragonbone weapons have slightly higher base stats than Daedric, so the smithed ones should be correspondingly better too.

I think the bullet point starting with 'The best weapons are Deadric' should be removed from the answer. You can save perks for as long as you want, and those are the only things that you would ever want to 'take back'.

Even if you decide to switch from weapons to magic, the skill raises you have in weapons won't hurt you in any significant way (they slightly affect monster scaling, but it won't be a problem). So if you're worried about late game, save your perks and only take ones that affect skills that you will use later on. In practice, the game is not so difficult that you're going to get stuck later on because you 'misused' a few perks early in the game, you can level up again to get the perk you want.