Final Fantasy Tactics Class Tree

 

. The PSP's translation is better, but the PS1's has more character. Which version you play is mostly up to preference. Some classes and items are renamed in the PSP version to better suit current Final Fantasy standards. Read the Tutorial for the basics, if you're playing PSP.

Understanding how charge times and clock ticks work is a huge help. Make multiple saves.

Final Fantasy Tactics Advance is a turn-based, strategic role-playing-game. Battles take place on a battlefield grid, like a chessboard, except that there are varying surfaces and levels, and that there are also some square grids that cannot be used because it has already been taken up by something else natural on the map, for example a tree.

The game tends to suddenly spike in difficulty, and there are some places when after you finish a combat, either another one starts up immediately, or you are placed in an area of the map where no grinding is available. That can really screw a game over in some points if you are not set up for one or two of the fights. Early battles, much like Deus Ex, will be boring! This is because your characters just can't do much other than use items and hit stuff. As your characters start advancing in other jobs, the strategic options will open up. Make Ramza a melee fighter of some kind, he has two solo duels.

If you're not sure what to do, his Squire job is unique and gets better every Act. Items never stops being a useful secondary skill, and can be viable healing all game.

Guide

Auto-Potion automatically uses the cheapest type of Potion available. There is no specific benefit to finishing out all of a job's skills. Once you've got everything you need, move on. Other characters in the party gain a small amount of a job's JP as well. This can be used either to power level a certain job, or to get enough JP in a class to grab that one skill out of it you actually want instead of going up the whole tree. (For example, the Squire's JP Boost is good on just about everyone.). There are a hundred thousand ways to break the game in half, but don't worry about any specific goals, just do what seems cool.

Experimenting with builds is half the fun. Don't bother hunting for anything close to 100% completion, either, all that shit absolutely requires a guide. The Guest/Special characters are powerful as well, so feel free to use them. TG Cid is overpowered but even Agrias and Mustadio are very powerful if used correctly. The exception here is Cloud.

He starts out at level one and his unique skills are rather average. Triangle will bring up a turn listing-which will also show when spells will go off.

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Final Fantasy Tactics Job ClassesThe Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. Most jobs have prerequisites before you can gain access to their classes, making it much more rewarding to unlock them. With more than 400 action, reaction, support, and movement abilities available, you can combine action skills with other abilities to produce limitless variations of the Job Classes.The Job Classes are primarily based around two career hierarchies. Firstly, Squires represent the foundation for the warrior path and are the key to unlocking physically demanding jobs such as the Knight, Monk, Lancer, Ninja, and Samurai. Secondly, Chemists give you an opportunity to train in the magical arts.

Regardless of the path you choose, more powerful classes are available for your characters as they work their way through the various hierarchies.There are several ways to navigate job paths and train your characters, but no one way is better than the other. The Job Class system is designed to reward you regardless of whether you move your party slowly through the job hierarchies, mastering each as you go, or treat specific classes as a means to gain more powerful and complex professions. Spending significant time to reach the higher levels of the earlier Job Classes before moving on to the stronger ones gives you a better chance of starting later jobs such as the Samurai or Ninja at a higher level with more JP. In contrast, staying in a Job Class just enough to reach the level required by one of the stronger jobs gives you the ability to use their strengths earlier in the game.Also, a character’s gender has an impact on his/her basic stats. For example, female units generally have higher Magic Points (MP) and Magic Attack (MA) strength, while male units have better Hit Points (HP) and Physical Attack (AT) strength. The differences are not that noticeable (you could see 1 or 2 points difference when it comes to MA vs. AT strength, as well as from 5 to 20 HP and 2 to 5 MP difference).

However, knowing this may entice you to train your female characters solely in the magic field and your male characters in the physical area. If you do this, it is important to note that you will not be able to reach the Dancer (female only) and Bard (male only) Job Classes, as they require you to train your characters both as magicians and soldiers.Below you can access the different Final Fantasy Tactics Job Classes.

Tactics

Final Fantasy Tactics Psp Job Tree

Final fantasy tactics class tree diagram

Final Fantasy Tactics Class Tree Diagram

To view a particular job, simply click on the image that represents it. Level One Job Classes (Squire, Chemist)Level Two Job Classes (Knight, Archer, Priest, Wizard)Level Three Job Classes (Monk, Thief, Time Mage, Oracle)Level Four Job Classes (Geomancer, Lancer, Mediator, Summoner)Combination Classes (Samurai, Ninja, Calculator, Dancer, Bard, Mime).