Fallout New Vegas All Unique Weapons Locations

 

. 4 sharesFor the Lone Wanderers looking for the best combat gear in Fallout 4, check out our guide on where to find all the unique weapons in Bethesda’s post-apocalyptic RPG.There are a good many Fallout 4 fans who might simply choose to use in order to wield the best guns and gear that the game has to offer, but the most enjoyable way to experience Bethesda’s action-RPG is through scavenging and exploration. Of course, everyone gets stuck and frustrated from time to time, especially when we’re looking for a certain pistol, rifle, or in the case of, a coveted energy weapon.Thankfully, for those Wastelanders who are still roaming the in search of their next favorite firearm or bludgeon, we’ve decided to put together a guide to assist in finding each and every one of the unique weapons that Bethesda’s retro-futuristic title has to offer. By our count, there are 44 in total—excluding legendaries—so for the sake neatness and organization, we’ve compiled them all alphabetically underneath the umbrella of their categories, starting with ballistics and ending with melee. So without further ado, spoilers are indeed inbound.BALLISTIC WEAPONS DelivererFor those players who wish to remain stealthy during their exploits, the Deliverer, well, delivers in spades.

  1. Fallout New Vegas Weapon Locations
  2. Fallout New Vegas All Unique Weapons Locations In Florida

For starters, the weapon improves upon the by increasing the hit chance and costing 25% less Action Points. Plus, with its suppressor in place, the 10mm variant will provide those who use it with ample sneakiness as its shots are somewhat silenced, but accuracy at medium to long distances can be an issue due to its lack of a frame for a scope.The Deliverer is rewarded to fans who complete The Railroad quest Tradecraft, and they can upgrade the sidearm in two ways. They can use crafts after acquiring the appropriate rank of the Gun Nut perk, or add on to the gun with purchases from the merchant and engineer Tinker Tom following the completion of the quests from the Weathervane Missions series. Eddie’s PeaceEddie’s Peace is without a doubt the perfect revolver for those who want a gun reminiscent of old-school gangsters and mob members, for not only does it use a play on words by referring to a firearm as a “piece”, it also packs quite the punch. The seemingly standard.44 pistol is certainly more than meets the eye, as it has a scope attached to the top of its frame, and dishes out 50% extra limb damage.The handgun can be found on the former crime lord and current ghoul Eddie Winter after killing him. However, players should be careful in its acquisition, for just like his weapon of choice, the once-Mafioso is definitely a tough customer. JusticeNothing doles out the damage quite like the Fallout series’ combat shotguns, and with Justice being one of them, it positively serves up plenty of its namesake.

And, of course, being a unique short-range shooter gives it an extra edge in battle, as it provides a chance to stagger on successful hits.The only way that would-be Vault Dwellers can get Justice is by heading to the small town of Covenant. After getting in by sweet-talking the door guard, find Penny in the general goods store to purchase the shotgun. However, should the shopkeeper die for any reason throughout the game, the weapon is unobtainable. Kellogg’s PistolAs if it needed to be said, the mercenary known as Conrad Kellogg is one bad mama-jama, and a lot of that has to do with the potency of his signature six-shot magnum revolver. The gun definitely has a lot of power, as it’s able to kill most humanoids and with 1 to 2 bullets. Also, its Relentless effect allows for Action Points to be refilled after critical strikes, making it even more formidable.Fans can only get Kellogg’s Pistol after facing him in combat during the Reunions quest in Fort Hagen.

The gun can be procured on or near the hired soldier’s body once players kill him, but it should be noted that this battle is not for the faint of heart. Le Fusil TerriblesThis French-named weapon is apparently a rough translation of a unique combat shotgun found in the title’s predecessor, Fallout 3, as it directly translates to “The Terrible Rifle”. The correct term that should have been used is “fusil de chasse”, but perhaps it was a bit unwieldy for developers. Furthermore, “terribles” is in the plural, while the noun and the determiner are in the singular. With that being said, that’s enough grammar for now.Players can find Le Fusil Terribles on top of a yellow wooden crate in the captain’s cabin after fighting through pirate Raiders in the coastal camp of Libertalia. The shotgun is laying on a box straight ahead from the quarters’ entrance next to a lit lantern, with +25% damage and limb damage intact. The weapon can also be discovered immediately after the cut-scene with X6-88 during the Synth Retention quest that’s a part of The Institute narrative.

Contained in this guide is every unique weapon in the main version of New Vegas, not including any unique weapons from the Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash, or Gun Runner's Arsenal DLC. I do plan to make similar guides for all of those add-ons in the near future. But enough about that. This guide contains the locations of all unique weapons and armor in the Fallout New Vegas DLC Honest Hearts. This guide may include some minor quest spoilers.

Fallout New Vegas Weapon Locations

Overseer’s GuardianThe Overseer’s Guardian is essentially a short-barreled combat rifle with the ability to shoot an additional projectile for every shot without using an extra bullet, and it comes equipped with a nifty night-vision scope. With that being said, it can be modified with all of the standard variations of a typical rifle of its ilk.Fans can buy the Overseer’s Guardian from the merchant Alexis Combes as soon as they enter Vault 81. Really, the only deterrent keeping players from obtaining the gun might be its cost of 3936 bottle caps, which is pretty pricey when compared to other weapons in the game. Reba IIAside from sharing its name with the world renown country star, the Reba II is famous for being a powerful.50 caliber hunting rifle. Those lucky enough to obtain it will be privy to its effects of dealing 50% extra damage to bugs and Mirelurks.The Reba II is located at the Rook family house in the town of Salem in a locked back room in the basement. Gamers can either nab the gun as a reward for helping Barney Rook—founder of the Salem Volunteer Militia—set up his turrets, by killing him in order to steal his key to the locked room, or by pick-pocketing the key after being invited into his house. Silver Submachine GunShinier than a normal firearm of its kind, the Silver Submachine Gun also has a darker colored wood for its handle in stock, making it easier for players to pick out amongst lookalikes.

Other than that, however, there really are no additional advantages to having the weapon, as it has no special stats, properties, or mod slots.At any rate, should fans wish to obtain the Silver Submachine Gun, they need to start The Silver Shroud quest, as it will be given to them upon its completion. The ghoul manning the Silver Shroud Radio Station named Kent Connolly will reward players with it after returning the Silver Submachine Gun prop to him. Spray n’ PrayIn addition to its suppressor, recoil compensating stock, and large quick-eject drum, the Spray n’ Pray is a legendary submachine gun equipped with an extremely strong receiver. While the base version of this unique weapon is solid enough, it can be modded even further from the game’s Weapons Bench if folks wish to do so.The Spray n’ Pray also has an Explosive Legendary Mod of which gives each shot a dealing of 15 points of A.O.E explosive damage on impact, and it would become even more potent should players build their Demolitions Expert perk.

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The weapon is extremely rare, but it can be found in the caches of random vendors. However, the best bet in getting it is to buy it from wandering merchant by the name of Cricket, who occasionally can be found in Bunker Hill, and just outside of Vault 81, Warwick Homestead, or Diamond City. The GainerWhen in doubt, one of the best standbys in any video game is a sturdy pistol, and Fallout 4‘s The Gainer is definitely one of the strongest around. Not only does it have an attack of 76, but it also can set targets on fire for 15 points of additional damage.The Gainer is relatively easy to find, and it has no prerequisites for players to use. The unique magnum can be found on the ground next to a skeleton after solving the Vitale Pumphouse number puzzle with the combination of 10-4-5-1. The Last MinuteComing with the Shielded Barrel, Capacitor Boosting Coil, Long Night Vision Scope, and Compensator mods already installed, the Last Minute is a Gauss rifle variant that is a sight to behold.

On top of its base attack of 192, the unique weapon includes a legendary modification that causes 50% extra limb damage.Gamers can purchase the gun from the Minutemen veteran Ronnie Shaw after completing the Old Guns quest. Nevertheless, it’s worth noting that she will only sell items when standing outside of The Castle’s armory, so players will need to jump on buying it as soon as possible when she’s in position. Tinker Tom SpecialThe sole drawback to owning the Tinker Tom Special hunting rifle is its 16.7 weight value.

Other than that, this unique gun packs a wallop with a damage count of 99.After taking part in the engineer and vendor Tinker Tom’s Weathervane Missions series to prove one of his harebrained theories, the weapons expert will sell the Tinker Tom Special at the Railroad HQ. Wastelander’s FriendNothing’s better than having a pal on which one can rely, and the Wastelander’s Friend is just that.

Compacted in a simple frame of a pre-modded 10mm pistol with a recon scope, this unique weapon deals 50% more limb damage than the average iteration, and can be modded with the Gun Nut perk for even better results.Obtaining the Wastelander’s Friend is simple enough. For those looking for a reliable companion in the form of a sidearm to keep them company out in the harsh nuclear wilds, they can head over to the trader Deb at Bunker Hill and pick it up for 1776 caps.

Fair warning – You must have the Wild Wasteland perk to acquire this weapon. If you do have the Wild Wasteland perk then you cannot get the YCS/186.Location: Mojave Wasteland, North of Horowitz FarmRemember those wacky aliens that stole you up during the events of Mothership Zeta?

Well it seems like a bunch of them are hanging out in the northernmost parts of the map and they totally have some sweet equipment for you to loot. Most notable amongst these is the Alien Blaster, a very powerful energy weapon that can cut through anyone foolish enough to stand in your way while also being lightweight.To get the Alien Blaster you’re going to need the Wild Wasteland perk as it changes the landscape of the area a short ways north of the Horowitz farm. The farm is found along the road northwest of New Vegas, namely Westside, so it isn’t easy to miss. Without the perk there’s a mercenary camp but with it you will see a spaceship parked on an upper ledge and three aliens around a campfire. These guys are tough but with a little bit of coercion (i.e. Bullets to the face) they will go down and you can take their equipment.Sadly the Alien Blaster isn’t that fantastic in this game.

The ammo is obviously seriously limited, the damage doesn’t seem to be quite as impressive as it was in Fallout 3 and overall you’re much better off with the YCS/186 which doesn’t spawn if you have Wild Wasteland as it overwrites the mercenary camp with the alien ship.But if you have a high enough Luck, or rather just not a low one, than the Alien Blaster becomes infinitely more useful. With a Luck in the range of 4 or 5 this weapon seems to land critical hits with almost every shot. When it does happen to execute a critical this thing does well over one hundred points of damage that seem to blow through damage threshold and damage resistance with almost ridiculous ease. This weapon makes short work of even the Legendary Deathclaw.Oh and if you’re using Arcade put this in his hands during the really important fights, like the Legendary Deathclaw or Legate Lanius, and you’ll tear him a new one. Just take a look at the video attached to Mercy for a good example of this.Location: Vault 34While it may be one of the better weapons in the game, the All-American is in one of the most aggravating areas in the entirety of Fallout: New Vegas. This Vault, found southeast of the Crimson Caravan Company and New Vegas Medical Clinic, is the height of frustration to navigate.

Fallout New Vegas All Unique Weapons Locations In Florida

It features constantly respawning enemies and is linear enough to explore in a short time, but yet somewhat confusing in layout. Paired up with the radiation this means you’re going to need to explore fast, bring a lot of Rad-X and RadAway and move as fast as possible.For this you’re going to need to move through the caves, into the Vault proper, drop down into the Atrium and then drop down into the lower level. From here find the first sunken staircase, swim down and grab the password off the dead ghoul. Torrent intuit turbotax deluxe business 2018 download. Next find the medical clinic, go through the far door and find the second sunken staircase to get the next password. Head into the Utility Room to drain the nearby sunken staircase, go down into it and open the Overseers area.

Find the Overseers office, kill his ghoul self and use his terminal to open the armory. Double back, enter the armory and take this gun off of one of the tables.Honestly this weapon is totally not worth all the damn effort you have to go through to get it. Other than looking really cool, and having an immensely bad-ass scope, this gun isn’t really all that special. The main advantage of this gun is the same thing as the regular Marksman Carbine; it can be used to snipe multiple enemies very quickly.

If you have a high enough Gun skill to keep your aim steady then you can tear enemies apart at rather extreme ranges.Patch 1.02 - Previously the Gobi Campaign Scout Rifle was the better gun but now with that gun having its damage and critical hit chance gimped the All-American is now a much better weapon.If you can get Boone or Cass to equip this weapon than they will tear your enemies a new one at long range. Make sure that they’re set to fight passively or you might find them taking pot shots at enemies at absurd distances and picking fights.Location: Black MountainTo get to Annabelle it’s up Black Mountain with you. This location is pretty central on the map, located East of Sloan which is itself northeast of Goodsprings Cemetary along the road. Once you’ve found Black Mountain you have two ways to actually make your way up but the best way is to approach from the east.

To the north and a ways east of Novac and Helios One is a location called Hidden Valley. This is the much safer alternative to climbing up the heavily guarded main route.While facing the gate entrance to Hidden Valley look to your right. Here you can find a trail that is guarded by a bunch of Centaurs, likely Evolved Centaurs. Kill them and start climbing up the path where you will reach the Black Mountain summit. Open the gate and slip through the buildings, taking a look around. You should see a large radio broadcasting tower with two Nightkin on it.

Killing the two of them will let you loot Annabelle off of the Nightkin Sniper.Annabelle is an absolute freaking beast when blasting away at your enemies. It does a helluva lot of damage is generally superior to the regular missile launcher in every way. With better range, cheaper AP cost to use in VATs and more accurate. Hell it’s even got better condition, lower weight and lower strength requirement.

If you’re planning on using big weapons / explosives then this is an ideal weapon for you.